Expanding on the post about Gamester I have decided to
change the company name to GameRoom for several reasons. First, GameRoom sounds like the concept; a
digital representation of a game room where users can join up and play
digitized versions of "physical" board games. GameRoom puts the focus back on meeting up with
your friends in a "space" to play games face to face rather than
playing a video game. Second, I wanted a
quick word that could be used as a noun or a verb much like Facebook. I want users to be able to says things
like "invite me to your GameRoom"
or simply "GameRoom me."
More on GameRoom.com
The initial instance of GameRoom.com will be a social
network website where users can manage contacts, create gaming groups, trade
game ideas, and host games. Hosting a
game will allow the host to create an instance of a digital model of a game
room one might invite their friends to in real life. The focus will be on the game table which
players will be able to add images and overlays (grids or area maps for
partitioning the game table.) The model
itself will not monitor the game play (i.e. nothing prevents a player from
performing an invalid action within the context of any given game.) Instead the game room model manages the state
of the table (i.e. it maintains the location of game elements such as pieces
and chits.) The easiest games to run in
this state are tactical miniature war games such as Warhammer and Chaimail. Players will communicate via instant messaging or by a VoIP feature such as TeamSpeak or Skype.
Progression of the company
As the GameRoom grows I plan to include custom games that
can only be played via the GameRoom interface to increase traffic to the site
and to serve as a demonstration of the site's functionality. Once the GameRoom has successful custom board
game packages the company will try to solicit existing game companies to
digitize their successful game titles.
Game companies that I have in mind include Flying Frog (Last Night on
Earth, A Touch of Evil), Fantasy Flight, Wizards of the Coast (Avalon Hill,
Dungeons and Dragons), Days of Wonder (Smallworld), and many others.
Exit strategy
After building this company, its technologies, and its
customer base the natural exit would be to sell the company to an established
social network site such as Facebook.
These companies try to maximize the number of users and the amount of
time these users spend using their service.
GameRoom has the potential to assist this strategy by including a group of users that
are not currently being targeted. This
group's member are already accustom to setting aside hours of recreational time
playing board games.